Triangle Agency, Corporate Anomalous Horror
Y'know I used to be categorized as an anomaly
Genre: Corporate Horror-Comedy
Touchstones: the SCP Foundation, Lobotomy Corporation,
What is this game?: Triangle Agency is an anomalous horror TTRPG about employees at a facility meant to contain strange objects Keep reading
How's the gameplay?: Triangle Agency distinguishes itself from most games via its rolling system, instead of rolling to do an action, character instead ask the agency to change reality around them to do something, meaning that characters can do basically anything as long as its reasonable, no matter how unlikely. For example, if a character wishes to make a traffic jam to stop a car-themed anomaly, they could simply ask the agency to cause a car accident that was caused because someone slipped on a discarded banana peel! but be careful, overuse of this power can lead to two things: Chaos and Loose Ends When a player rolls poorly, they create Chaos, a powerful metacurrency that the GM can spend to cause trouble and boost the anomaly, putting barriers in the player's paths And when a player causes something that is unexplainable, they create a loose end, someone in some way knows about the agency, and you gotta fix that Character creation functions using the ARC system, Anomaly, Reality, and Competency, to simplify: your character has a supernatural power, a real world identity, and a job in the agency, these all give you different abilities that can help you along the way. The game also has a rigid mission structure which is a little too complex to get into here, but players get rewarded on whether they kill, capture, or fail in containing an anomaly, as well as getting graded on their performance at the end
What's the setting (If any) like?: Triangle Agency has a fairly simple setting, there's a shady agency that's in charge of keeping reality in check, you work for it, and you need to hunt down anomalies. Some extra lore is hinted at, but never outright stated for the most part
What's the tone?: Triangle Agency has an overall goofy vibe, things can go sideways and into bizarro body horror, but it overall has the tone of a horror comedy, think like, Inside Job as a good aesthetic standpoint
Session length: 1-3 hours
Number of Players: 4-5 is realistic
Malleability: Triangle Agency's specifics in its setting can be moved around, but a lot of its lore is baked into the gameplay
Resources: character sheets are available, as well as two modules, both crossovers with other systems
I make fun of artbook TTRPGs a lot, but this is imo the golden standard, its a fun game, with a really cute layout thats still fully readable and interesting, finding the sweet spot of aesthetics and utilitarianism