Indie TTRPG of the Week

Quest RPG, Simple Adventuring

Quest

rules lite? yeah they haven't made a dark mode for the book yet

Genre: High fantasy

What is this game?: Quest is a simplified system for high fantasy roleplaying and questing

How's the gameplay?: Quest uses a d20 system to determine outcomes, folks familiar with d20 systems should be familiar with its resolution system. The cruft of Quest comes in its minimalist but fun combat, and fairly in-depth character creation for such a rules lite system, classes have trees on their core focuses, for example a Fighter has Leadership/Dueling/Camaraderie/Tactics/Body, and can pick up skills if they meet the pre requisites in that tree, think of it like how in some MMOs or RPGs classes have multiple trees for different focuses in character classes. The combat is fairly simple, not even using grid and instead having each character only use 3 distances of "Close, Far, and Very Far", so no finnagling with grids here! Gameplay in quest is overall Light but fun, its all very simple but its clearly a game that had a lot of thought put into it

What's the setting (If any) like?: You create your own setting! you can make it with a group or by yourself, but the setting is entirely up to you, the only thing you need is "Vaguely High Fantasy"

What's the tone?: Quest lends itself to lighthearted high fantasy, but dark fantasy isn't impossible!

Session length: Shorter games are likely, 2-3 hours per session is realistic

Number of Players: Quest can handle basically any size group, but 4 players is probably a hard minimum (including GM)

Malleability: Quest is generic! its a very simple system to hack into any setting you really need

Resources: Quest has a page of resources on their website, including digital worldbuilding tracking sheets, character sheets, skill cards, and NPC trackers!

Quest is in my opinion, what 5e purported itself to be, a fun generic game with light rules and high character customization, the game is also built with APs and Podcasting in mind, its rules deliberately make combat simple to understand and track from a third party view, so if you're looking for the next game for your Podcast, this might be the one for you!