Rings and Running Shoes, Blazing Fast Roleplaying!
I probably shouldn't change the game being featured last second, but hey we live and learn right?
Genre: sonic/PBTA
Touchstones: sonic (specifically the Archie/IDW Comics, this technically counts as capeshit!)
What is this game?: Rings and Running shoes is a tabletop RPG based on the Archie/IDW comics
How's the gameplay?: R&R uses a fairly simple PBTA system for its playbooks and rolling, a core difference is its Momentum/Rings mechanic, in effect by doing cool unique things that are outside the player's comfort zone, they can build up momentum, which can be exchanged for Rings, a powerful resource that can quickly turn around difficult situations. Another thing is the idea of characters having 5 different approaches, Power/Speed/Empathy/Construct/Support, these give you small generic abilities meant to assist in your character's style
What's the setting (If any) like?: saying "It's Sonic" would be disingenuous, so we'll instead try to boil down the setting to its barest essentials. Rings & Running shoes' setting assumes that the cast is anthropomorphic animals in a world where sci-fi robots co-exist with ancient magic, and the sci-fi robots are a villainous force that are roughly an allegory for real world pollution and industrialization.
What's the tone?: Fun and Lighthearted! the IDW/Archie comics do get decently dark at times, but every moment of darkness is usually followed by a moment of "hell yeah!" as the heroes do something awesome to fix the situation, like the IDW zombie apocalypse arc!
Session length: 1-3 hours
Number of Players: 4 or more is recommended
Malleability: the tone of sonic games varies so wildly that you honestly could tell a few different stories with this, but again try to keep it on-topic
Resources: Playbook sheets are available, the game's simple enough to where you won't need too many resources anyways
This one's a lil weird but I actually really like this game and want it to get more attention, its very very cute and does exactly what it aims to do, and that's something I really appreciate in game design